AI Insights · Timothy · July 2022
Top 5 io Games on Android in Finland: Q2 2022 Performance
Explore the performance trends of the top 5 io games on Android in Finland for Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw varying performance metrics for the top 5 io games on the Android platform in Finland. Here's a closer look at how these popular games fared during this period.
Agar.io by Miniclip.com experienced a mixed quarter. Weekly revenue peaked at $66 in early May before dropping to $7 by the end of June. Downloads started strong at 276 in late March, reaching a peak of 360 in mid-April, and then settled at around 231 towards the end of the quarter. Active users saw a modest increase from 976 to over 1K in April, but gradually declined to 944 by the end of June.
Little Big Snake from Shockwave LLC showed a significant revenue spike to $103 in mid-April but generally saw lower revenue figures, averaging around $10 towards the end of the quarter. Downloads remained consistent, fluctuating between 50 to 69 per week. Active users hovered around the 270 mark, with minor fluctuations throughout the quarter.
Snake Rivals - Fun Snake Game by Supersolid had a relatively stable performance. Revenue saw a peak of $45 in early May and again $43 in late June, with other weeks showing moderate figures. Downloads were consistent, averaging around 30 per week. Active users started at 228 in late March but gradually decreased to 142 by the end of June.
State.io — Conquer the World from CASUAL AZUR GAMES experienced a diverse quarter. Weekly revenue varied, peaking at $34 in mid-June. Downloads saw impressive peaks, reaching 948 in late May. Active users fluctuated but remained high, starting at 3K in late March and peaking at 3.3K in early June before settling at 2.6K by the end of the quarter.
Hole.io by VOODOO had a notable performance with the highest download figures among the top 5, peaking at 2.3K in late March. Revenue remained modest, peaking at $20 in the same period. Active users started strong at 12.8K in late March but progressively declined to 4.3K by the end of June.
These performance insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.